A timestamp-based projected gradient play for distributed Nash equilibrium seeking in monotone games.
Shaolin TanPublished in: Autom. (2024)
Keyphrases
- nash equilibrium
- game theory
- nash equilibria
- game theoretic
- solution concepts
- imperfect information
- cooperative
- variational inequalities
- mixed strategy
- stochastic games
- worst case
- pure strategy
- stackelberg game
- fictitious play
- regret minimization
- equilibrium strategies
- pure nash equilibrium
- upper bound
- multi agent systems
- multi agent