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Smart Events in Behavior of Non-player Characters in Computer Games.
Marcin Zielinski
Piotr Napieralski
Marcin Daszuta
Dominik Szajerman
Published in:
ICCS (5) (2021)
Keyphrases
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computer games
game design
video games
serious games
game play
educational games
game engine
digital storytelling
commercial games
educational software
synthetic characters
multimedia