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Smart Events in Behavior of Non-player Characters in Computer Games.

Marcin ZielinskiPiotr NapieralskiMarcin DaszutaDominik Szajerman
Published in: ICCS (5) (2021)
Keyphrases
  • computer games
  • game design
  • video games
  • serious games
  • game play
  • educational games
  • game engine
  • digital storytelling
  • commercial games
  • educational software
  • synthetic characters
  • multimedia