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Peer-to-peer support for low-latency Massively Multiplayer Online Games in the cloud.

Richard SüselbeckGregor SchieleChristian Becker
Published in: NETGAMES (2009)
Keyphrases
  • low latency
  • peer to peer
  • long running
  • virtual machine
  • high bandwidth
  • high speed
  • real time
  • data sets
  • stream processing
  • massive scale
  • database systems