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Enabling in-car location-based experiential learning with Presentria GO.

Ken Kwong-Kay WongMargaret Osborne
Published in: Int. J. Mob. Learn. Organisation (2023)
Keyphrases
  • experiential learning
  • st century
  • technology enhanced
  • adult learning
  • lifelong learning
  • game design
  • effective learning
  • learning theories
  • collaborative learning
  • e learning
  • social interaction
  • video games