Enhancing Participation Experience in VR Live Concerts by Improving Motions of Virtual Audience Avatars.
Hiromu YakuraMasataka GotoPublished in: ISMAR (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual space
- immersive environments
- multi user
- virtual reality technology
- computer graphics
- virtual objects
- image sequences
- multi user virtual environments
- mixed reality
- virtual training
- real time
- three dimensional
- video sequences
- virtual humans
- collaborative virtual environments
- online communities
- human motion
- user experience
- virtual laboratory
- multi view
- e learning