A gaming ecosystem as a tool for research and education in Artificial Intelligence.
Kyriakos GiagtzoglouDimitris KallesPublished in: SETN (2018)
Keyphrases
- artificial intelligence
- intelligent systems
- expert systems
- serious games
- computer science
- software tools
- case based reasoning
- educational technology
- intelligent agents
- higher education
- artificial intelligence in education
- digital games
- hong kong
- engineering design
- information and communication technologies
- computer games
- knowledge engineering
- learning community
- virtual environment
- learning activities
- computational intelligence
- web based learning
- game based learning
- e learning
- machine learning