Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda.
Kay M. StanneyGavriel SalvendyPublished in: Int. J. Hum. Comput. Interact. (1998)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual training
- multi user
- computer graphics
- physical environment
- collision detection
- serious games
- virtual objects
- software engineering
- computer vision
- virtual humans
- interaction model
- role play
- mobile robot
- project management
- virtual learning environments
- virtual characters
- natural interaction
- image processing