Generating Rules of Action Transition in Errors in Daily Activities from a Virtual Reality-Based Training Data.
Niken Prasasti MartonoKeisuke AbeTakehiko YamaguchiHayato OhwadaTania GiovannettiPublished in: HCI (4) (2017)
Keyphrases
- virtual reality
- daily activities
- training data
- virtual environment
- activity recognition
- virtual world
- computer graphics
- virtual humans
- computer animation
- augmented reality
- data sets
- three dimensional
- learning algorithm
- virtual reality technology
- visual data mining
- smart home
- supervised learning
- training set
- virtual museum
- interactive virtual
- prior knowledge
- decision trees
- multi sensory
- human activities
- sensor networks
- virtual space
- expert systems
- virtual training
- artificial intelligence
- tangible user interface