Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game.
Çakir AkerKerem RizvanogluYavuz InalAlan Sarp YilmazPublished in: HCI (17) (2016)
Keyphrases
- video games
- computer games
- game theory
- game play
- nash equilibrium
- game playing
- game design
- game engine
- game theoretic
- nash equilibria
- educational games
- game development
- perfect information
- serious games
- game players
- online game
- imperfect information
- game tree search
- game programming
- pure nash equilibria
- learning games
- coalitional games
- board game
- monte carlo tree search
- games played
- cooperative game
- two player games
- educational video games
- human computation
- case study
- winning strategy
- game mechanics
- game based learning
- general game playing
- opponent modeling
- simulation game
- digital games
- extensive form games
- game tree
- fictitious play
- stochastic games
- pure strategy
- leader follower
- minority game
- adventure game
- learning experience
- learning tools
- card game
- idea generation
- table tennis
- computer poker
- mobile games
- mixed strategy
- human players
- equilibrium strategies
- multi player
- test bed
- playing games
- resource allocation