Determinants of Users' Intention to Purchase Probability-Based Items in Mobile Social Network Games: A Case of South Korea.
Jaeyoung LeeEuiho SuhHooyoung ParkSuchul LeePublished in: IEEE Access (2018)
Keyphrases
- social networks
- mobile applications
- south korea
- social media
- mobile phone users
- mobile devices
- smart phones
- mobile phone
- mobile services
- social influence
- social network services
- mobile games
- user interface
- social communities
- user satisfaction
- end users
- internet services
- social network analysis
- micro blogging
- social networking
- united states
- collaborative filtering
- social networking sites
- sharing information
- social roles
- serious games
- personal interests
- mobile terminals
- game design
- virtual communities
- online social networks
- computer games
- network structure
- user profiles
- context aware
- information systems