Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare.
Marierose M. M. van DoorenPanote SiriarayaValentijn VischRenske SpijkermanLaura BijkerkPublished in: Entertain. Comput. (2019)
Keyphrases
- application specific
- information technology
- design process
- efficient implementation
- modular design
- design methodology
- design decisions
- circuit design
- real time
- information systems
- development kit
- user interface
- platform independent
- database application development
- multimedia communication
- hardware design
- hardware implementation
- design patterns
- expert systems
- neural network