Serious Games for Professional Skills: The Design of an Escape Room to Explore the Possibilities of eMental Health.
Joyce J. P. A. BierboomsMilou FeijtWijnand A. IJsselsteijnWouter Sluis-ThieschefferMeddy WeijmansEvelyn van der BurgInge M. B. BongersPublished in: Conference on Designing Interactive Systems (Companion Volume) (2020)
Keyphrases
- serious games
- game developers
- soft skills
- design principles
- design process
- design concepts
- game development
- machine learning
- communication skills
- educational games
- virtual environment
- user interface
- health care
- social interaction
- software architecture
- learning activities
- object oriented
- learning process
- multi agent systems
- learning algorithm
- real world