Seek and Sign: an early experience of the joys and challenges of software design with young deaf children.
Leigh Ellen PotterJessica KorteSue NielsenPublished in: OZCHI (2011)
Keyphrases
- software design
- educational software
- software engineering
- software systems
- software development
- lessons learned
- hearing impaired
- object oriented design
- uml diagrams
- functional requirements
- practical experiences
- young children
- sign language
- pilot study
- key issues
- real world
- data sets
- design patterns
- computer games
- high level
- artificial intelligence
- deaf students