Login / Signup
Blink Don't Wink: Exploring Blinks as Input for VR Games.
Mikkel Rosholm Rebsdorf
Theo Khumsan
Jonas Valvik
Niels Christian Nilsson
Ali Adjorlu
Published in:
SUI (2023)
Keyphrases
</>
virtual reality
virtual environment
computer games
image processing
database
general game playing
serious games
weighted majority
monte carlo tree search
game tree search
stochastic games
nash equilibria
game theoretic
game design
game play
video games
game theory
eye tracking
input data
user interface
cooperative