Login / Signup

A Gamification-Based Approach on Indoor Wayfinding Research.

Dries De LeeuwPhilippe De MaeyerLaure De Cock
Published in: ISPRS Int. J. Geo Inf. (2020)
Keyphrases
  • user experience
  • database
  • information systems
  • image segmentation
  • support vector
  • indoor environments
  • wifi