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Towards Digital Creatures in Real-Time 3D Games.

Axel BuendiaJean-Claude Heudin
Published in: Virtual Worlds (2000)
Keyphrases
  • real time
  • low cost
  • real time systems
  • artificial intelligence
  • high speed
  • computer games
  • video games
  • neural network
  • learning algorithm
  • digital content
  • circuit design