Character rigging, deformations, and simulations in film and game production.
Tim McLaughlinLarry CutlerDavid ColemanPublished in: SIGGRAPH Courses (2011)
Keyphrases
- computer games
- game theory
- production system
- video games
- game play
- educational games
- game based learning
- production planning
- three dimensional
- nash equilibrium
- real time strategy games
- game design
- game theoretic
- motion picture
- digital games
- production cost
- cooperative game
- online game
- game playing
- numerical simulations
- virtual world
- deformation field
- optimal strategy
- shape model
- production process
- perfect information
- image registration
- multi agent