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Intelligent Behavioral Design of Non-player Characters in a FPS Video Game Through PSO.
Guillermo Díaz
Andrés Iglesias
Published in:
ICSI (1) (2017)
Keyphrases
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video games
design process
computer games
game design
particle swarm optimization
case study
game play
real time
learning experience
game playing
game engine
commercial games
intelligent systems
frame rate
particle swarm optimization algorithm