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Personalized training through Kinect-based games for physical education.

Mingliang XuYafang ZhaiYibo GuoPei LvYafei LiMeng WangBing Zhou
Published in: J. Vis. Commun. Image Represent. (2019)
Keyphrases
  • physical education
  • serious games
  • e learning
  • hybrid learning
  • training set
  • online learning
  • information retrieval
  • case study
  • cooperative
  • management system
  • rapid development