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Designing and evaluating the tabletop game experience for senior citizens.

Abdullah Al MahmudOmar MubinSuleman ShahidJean-Bernard Martens
Published in: NordiCHI (2008)
Keyphrases
  • senior citizens
  • game players
  • user friendly
  • game playing
  • role playing game
  • digital divide
  • video games
  • game play
  • cyber security
  • electronic medical record
  • intrusion detection
  • user experience