Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools.
Georgios MylonasDimitrios AmaxilatisLidia PoceroIraklis MarkelisJörg HofstätterPavlos KoulourisPublished in: CoRR (2019)
Keyphrases
- formal education
- pilot project
- serious games
- european countries
- primary school
- educational settings
- educational institutions
- energy consumption
- management system
- technology integration
- school education
- educational practices
- cloud computing
- concept maps
- game mechanics
- digital technologies
- student centered
- higher education institutions
- game design
- e learning
- educational games
- learning analytics
- high school
- user experience
- educational technology
- teaching practices
- public schools
- informal learning
- business schools
- educational resources
- digital games
- science education
- location information
- big data
- learning environment