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A Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest.
Anna Maria Gianni
Nikolaos Antoniadis
Published in:
Inf. (2023)
Keyphrases
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high school
student engagement
high school students
student learning
student teachers
college students
conceptual understanding
science students
students studying
attitudes toward
virtual learning environments
middle school
student achievement
learning process
collaborative learning
intelligent tutoring systems