Investigating learning outcomes and subjective experiences in 360-degree videos.
Michael A. RuppKaty L. OdetteJames KozachukJessica R. MichaelisJanan Al-Awar SmitherDaniel S. McConnellPublished in: Comput. Educ. (2019)
Keyphrases
- learning outcomes
- learning experience
- learning processes
- collaborative learning
- learning environment
- open ended
- cognitive load
- learning styles
- video sequences
- video analysis
- case study
- students learning
- learning gains
- university students
- pedagogical agents
- learning opportunities
- procedural knowledge
- game based learning
- video data
- learning objectives
- computer science courses
- individual differences
- learning goals
- learning process
- peer interaction
- student learning styles
- learning tools
- video games
- higher education
- learning algorithm