Rendering Tubes from Discrete Curves Using Hardware Tessellation.
Gustavo N. NunesAlexandre ValdetaroAlberto RaposoBruno FeijóRodrigo de ToledoPublished in: J. Graph. Tools (2012)
Keyphrases
- real time
- graphics hardware
- low cost
- hardware and software
- computer graphics
- massively parallel
- discrete version
- discrete geometry
- high fidelity
- embedded systems
- data acquisition
- hardware implementation
- computing power
- computer systems
- digital curves
- hardware architecture
- high quality
- image based modeling
- neural network
- d scene
- multiscale
- volume rendering
- cubic spline
- graphics processors