Designing personalized therapeutic serious games for a pervasive assistive environment.
Rui Neves MadeiraNuno CorreiaAna Claudia DiasMarco GuerraOctavian PostolacheGabriela PostolachePublished in: SeGAH (2011)
Keyphrases
- serious games
- smart environments
- context aware
- game engine
- home environments
- virtual environment
- computing environments
- mobile robot
- intelligent tutoring
- game development
- video games
- educational games
- design principles
- intelligent environments
- game design
- human computer interaction
- e learning
- virtual world
- learning processes
- learning scenarios
- ambient intelligence
- virtual characters
- mobile phone
- communication skills
- object oriented
- social skills