Consumer engagement via interactive artificial intelligence and mixed reality.
Eunyoung (Christine) SungSujin BaeDai-In Danny HanOhbyung KwonPublished in: Int. J. Inf. Manag. (2021)
Keyphrases
- mixed reality
- artificial intelligence
- augmented reality
- virtual world
- distance learning
- computer generated imagery
- digital museum
- intelligent environments
- expert systems
- virtual space
- software engineering
- intelligent systems
- virtual humans
- intelligent agents
- virtual reality
- human computer interaction
- learning environment
- e learning
- engineering design
- human motion
- computational intelligence
- active learning
- remote laboratories