Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen.
Yasuhiro SeyaKotaro SatoYusuke KimuraAkira OokuboHitoshi YamagataKazumi KasaharaFujikake HiroyaYuki YamamotoHanako IkedaKatsumi WatanabePublished in: DiGRA Conference (2009)
Keyphrases
- visual information
- video games
- learning experience
- game players
- visual features
- low level
- immersive virtual environments
- visual cues
- computer games
- visual content
- eye movements
- human visual system
- visual data
- educational games
- game design
- content based image retrieval systems
- projector camera
- audio visual
- game play
- textual information
- virtual world
- virtual environment
- serious games
- visual field
- low level features
- learning environment
- content based image
- image collections
- visual input
- game playing
- e learning
- object recognition
- semantic information
- visual descriptors
- contextual information
- domain knowledge
- learning process
- visual information retrieval
- image processing