IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education.
Yang ChenYuyu LinJunwu WangLijuan LiuCheng YaoFangtian YingPublished in: CHI Extended Abstracts (2019)
Keyphrases
- school children
- educational software
- hybrid learning
- primary school
- web based learning
- early years
- distance learning
- early childhood
- e learning
- young children
- interactive learning
- distance education
- life cycle
- product design
- game design
- pilot study
- st century
- lifelong learning
- teaching methods
- learning community
- computer games
- university level
- information technology
- website
- social networks
- face to face instruction
- rapid technological