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Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST.
Alejandro Jose Ramirez
Vadim Bulitko
Published in:
AIIDE (2012)
Keyphrases
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high level
interactive storytelling
domain specific
story generation
real world
decision support
user interaction
computer graphics
mixed initiative
question answering
virtual reality
heuristic search
video games
game play
narrative structure