A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments.
Sébastien HillaireAnatole LécuyerTony Regia-CorteRémi CozotJérôme RoyanGaspard BretonPublished in: VRST (2010)
Keyphrases
- virtual environment
- visual attention model
- real time
- visual attention
- virtual reality
- real environment
- virtual world
- vision system
- saliency map
- eye tracking
- computer graphics
- biologically inspired
- eye movements
- serious games
- role play
- virtual characters
- synthetic characters
- eye tracker
- virtual objects
- gaze tracking
- physical space
- visual search
- video retrieval
- high level