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A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies.
Michael Ortega
Stephane Redon
Sabine Coquillart
Published in:
VR (2006)
Keyphrases
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cost function
neural network
multiple objects
objective function
computer vision
support vector machine
object detection
high accuracy
clustering method
segmentation method
high precision
face recognition
computational complexity
high resolution
dynamic programming
computational cost