Computers and Playfulness: Humorous, Cognitive, and Social Playfulness in Real and Virtual Workplaces - Introduction to the Special Issue.
Julie E. KendallJane WebsterPublished in: Data Base (1997)
Keyphrases
- computer anxiety
- perceived usefulness
- social networks
- augmented reality
- virtual reality
- information processing
- virtual world
- social media
- decision making
- social interaction
- social networking
- cognitive processes
- factors that affect
- real world
- embodied conversational agents
- nonverbal communication
- computer self efficacy
- real environment
- cognitive architecture
- factors affecting
- learning community
- virtual environment
- artificial intelligence