A qualitative investigation of users' discovery, access, and organization of video games as information objects.
Jin Ha LeeRachel Ivy ClarkeStephanie RossiPublished in: J. Inf. Sci. (2016)
Keyphrases
- video games
- information sources
- information access
- end users
- information processing
- disseminate information
- user interaction
- information seeking
- information resources
- easily accessible
- information overload
- user interface
- user experience
- web interface
- e learning
- web content
- game playing
- multiple users
- user access
- metadata