The Localization of Digital Games: A Case Study in China.
Quan ZhouBeth E. KolkoPublished in: DiGRA Conference (2005)
Keyphrases
- digital games
- game based learning
- digital game based learning
- educational games
- game design
- learning environment
- hong kong
- game play
- learning contexts
- educational tool
- serious games
- computer games
- video games
- educational contexts
- learning tools
- secondary school
- foreign language learners
- case study
- expert systems
- learning analytics
- digital media