Underwater Augmented Reality for improving the diving experience in submerged archaeological sites.
Fabio BrunoLoris BarbieriMarino MangerugaMarco CozzaAntonio LagudiJan CejkaFotis LiarokapisDimitrios SkarlatosPublished in: CoRR (2020)
Keyphrases
- augmented reality
- markerless
- virtual objects
- mixed reality
- multi user
- website
- virtual reality
- human computer interaction
- mobile augmented reality
- camera tracking
- live video
- computer generated images
- real scenes
- human motion
- tangible interaction
- promising experimental results demonstrate
- real environment
- computer vision
- head mounted display
- ubiquitous computing
- user interface
- computer generated imagery
- knowledge base