Procedural content improvement of game bosses with an evolutionary algorithm.
Daniel BlascoJaime FontFrancisca PérezCarlos CetinaPublished in: Multim. Tools Appl. (2023)
Keyphrases
- evolutionary algorithm
- evolutionary computation
- optimization problems
- genetic programming
- game theory
- multi objective
- function optimization
- genetic algorithm
- multimedia
- nash equilibrium
- multi objective optimization
- fitness function
- differential evolution
- metadata
- video games
- computer games
- simulated annealing
- multimedia content
- object oriented
- game play
- evolutionary process
- significant improvement
- quantum evolutionary algorithm
- semantic information
- user generated content