Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes.
Philip VoglreiterMarkus SteinbergerDieter SchmalstiegBernhard KainzPublished in: MeshMed (2012)
Keyphrases
- real time
- delaunay triangulation
- vision system
- surface representation
- feature representation
- evolutionary algorithm
- high speed
- medical images
- image representation
- geometric models
- representation scheme
- graphics hardware
- mass spring model
- volume visualization
- scene representation
- real time systems
- d mesh
- convex hull
- quality of service
- structured data
- image sequences