Bringing Computational Thinking to Nonengineering Students through a Capstone Course.
Keeheon LeeYoun KangPublished in: HICSS (2019)
Keyphrases
- computational thinking
- learning experience
- game design
- high school
- electrical engineering
- grade level
- learning materials
- learning objectives
- student learning
- high school students
- learning outcomes
- learning process
- collaborative learning
- college students
- learning environment
- learning tools
- learning styles
- distance learning
- higher education
- distance education
- intelligent tutoring systems
- graduate students
- e learning
- university students
- online course
- tutoring system
- video games
- learning activities
- learning resources
- cognitive development
- learning gains
- learning strategies
- significantly higher
- control group
- concept maps