Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation.
Tobias HuberSilvan MertesStanislava RangelovaSimon FluturaElisabeth AndréPublished in: SSCI (2021)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- dynamic content
- computer generated forces
- virtual world
- computer animation
- photorealistic
- generation process
- virtual humans
- three dimensional
- virtual museum
- virtual reality technology
- interactive virtual
- machine learning
- tangible user interface
- dynamic environments
- digital museum
- user experience
- user interface
- virtual space
- multimedia
- image processing