A Tabletop Interface Using Controllable Transparency Glass for Collaborative Card-Based Creative Activity.
Motoki MiuraSusumu KunifujiPublished in: KES (2) (2008)
Keyphrases
- collaborative activities
- tangible user interface
- group activities
- smart card
- idea generation
- collaborative learning
- collaborative learning environments
- user interface
- low cost
- human activities
- activity theory
- augmented reality
- database
- geographically dispersed
- real time
- visual interface
- search engine
- human computer interface
- multi user
- hardware and software
- social interaction
- virtual reality
- learning activities