Expressiveness of real-time motion captured avatars influences perceived animation realism and perceived quality of social interaction in virtual reality.
Alan FraserI. BransonR. C. HollettCraig P. SpeelmanShane L. RogersPublished in: Frontiers Virtual Real. (2022)
Keyphrases
- virtual reality
- social interaction
- computer animation
- perceived quality
- real time
- virtual environment
- interactive virtual
- computer graphics
- user satisfaction
- virtual world
- virtual humans
- motion capture
- social networks
- higher quality
- augmented reality
- quality assessment
- photorealistic
- virtual reality environments
- network conditions
- visual quality
- human motion
- vision system
- high speed
- virtual reality technology
- image sequences
- video quality
- social media
- image processing
- bit rate
- virtual space
- multi agent systems
- video sequences