Experimental evaluation of teaching recursion in a video game.
Amanda ChaffinKatelyn DoranDrew HicksTiffany BarnesPublished in: Sandbox@SIGGRAPH (2009)
Keyphrases
- video games
- experimental evaluation
- university level
- learning experience
- helping students
- educational games
- foreign language learning
- e learning
- game play
- learning process
- learning environment
- game design
- game playing
- computer games
- game based learning
- learning tools
- game development
- educational technology
- higher education
- computer programming
- deductive databases
- teacher education
- elementary school
- commercial games
- middle school
- complex objects
- blended learning
- game engine
- game mechanics
- learning styles