Using Dynamic Analysis for Realistic Animation of Articulated Bodies.
Jane WilhelmsPublished in: IEEE Computer Graphics and Applications (1987)
Keyphrases
- dynamic analysis
- static analysis
- reverse engineering
- facial animation
- human body
- real life
- motion capture
- source code
- real world
- computer animation
- computer graphics
- real time rendering
- model checking
- software engineering
- facial expressions
- high level
- human body tracking
- abstract interpretation
- human motion
- databases
- open source
- three dimensional
- machine learning