Evaluation of HackLearn COFELET Game User Experience for Cybersecurity Education.
Menelaos KatsantonisIoannis MavridisPublished in: Int. J. Serious Games (2021)
Keyphrases
- user experience
- user studies
- game play
- user behavior
- user interaction
- user interface
- serious games
- end users
- information access
- emerging technologies
- learning games
- computer games
- user engagement
- mobile services
- game design
- role play
- educational games
- artificial intelligence
- game theory
- evaluation metrics
- mobile applications
- hong kong
- video games
- mobile learning
- digital games
- information retrieval
- nash equilibrium
- distance education
- hybrid learning
- online advertising
- higher education
- learning environment
- e learning