Exploiting change blindness to expand walkable space in a virtual environment.
Evan A. SumaSeth ClarkSamantha L. FinkelsteinZachary WartellPublished in: VR (2010)
Keyphrases
- virtual environment
- virtual reality
- virtual space
- virtual world
- physical space
- computer graphics
- multi user
- physical environment
- collision detection
- virtual characters
- serious games
- interaction model
- three dimensional
- real environment
- virtual agents
- virtual humans
- mobile devices
- real time
- role play
- haptic interaction
- virtual training