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A Mobile Game for Automatic Emotion-Labeling of Images.

Haik KalantarianKhaled JedouiPeter WashingtonDennis P. Wall
Published in: IEEE Trans. Games (2020)
Keyphrases
  • mobile games
  • three dimensional
  • active learning
  • learning process
  • learning objects
  • lightweight
  • computer graphics
  • end to end