Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones.
Yam San CheeEk Ming TanQiang LiuPublished in: WMUTE (2010)
Keyphrases
- mobile learning
- mobile devices
- mobile phone
- learning activities
- higher education
- m learning
- mobile technologies
- learning experience
- language learning
- e learning
- handheld devices
- university students
- learning tools
- learning technologies
- learning content
- mobile learning environment
- learning games
- ubiquitous learning
- situated learning
- context aware mobile learning
- informal learning
- game based learning
- emerging technologies
- learning in higher education
- educational practices
- professional development
- case study