Differences in Student Trajectories via Filtered Time Series Analysis in an Immersive Virtual World.
Joseph M. ReillyChris DedePublished in: LAK (2019)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- mixed reality
- face to face interactions
- learning environment
- virtual space
- statistically significant
- learning styles
- physical world
- social context
- immersive environments
- tutoring system
- student learning
- intelligent tutoring systems
- learning process
- high school students
- student model
- trajectory data
- game based learning
- moving objects
- virtual humans
- virtual communities