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What you see is what you feel: exploiting the dominance of the visual over the haptic domain to simulate force-feedback with cursor displacements.

Koert van Mensvoort
Published in: Symposium on Designing Interactive Systems (2002)
Keyphrases
  • visual feedback
  • force feedback
  • haptic feedback
  • haptic device
  • real time
  • human computer interface
  • visual servoing
  • eye gaze
  • needle insertion
  • optical flow
  • visual information
  • visual data
  • finite element model