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gVulkan: Scalable GPU Pooling for Pixel-Grained Rendering in Ray Tracing.
Yicheng Gu
Yun Wang
Yunfan Sun
Yuxin Xiang
Xuyan Hu
Zhengwei Qi
Haibing Guan
Published in:
USENIX ATC (2024)
Keyphrases
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ray tracing
graphics hardware
implicit surfaces
image synthesis
photorealistic
texture mapping
real time
computer graphics
input image
computationally intensive
parallel implementation
processing speed
virtual reality
image segmentation
point cloud
specular reflection